A digital sculptor with over 17 years of 3D art experience, specializing in Character Visual Development Modeling for the film industry. I have a passion for translating 2D character designs into appealing 3D models and sculptures.
Currently, I work in the Visual Effects Department at Laika Studios where I focus on modeling and texturing characters. I have also worked in Laika’s Production Design Department where I helped jump start the new film as a Visual Development Sculptor on character maquettes.
Prior to working at Laika, I worked at Industrial Light and Magic as a Senior Creature Modeler where I had the opportunity to work on films such as Star Wars: The Last Jedi (modeling the Porgs and Captain Phasma), Aquaman, Kong: Skull Island, and Valerian and the City of a Thousand Planets.
I have also worked at Sony Pictures Imageworks as a Senior Modeler on Angry Birds, Hotel Transylvania 2, Alice Through the Looking Glass and Suicide Squad. Other notable past credits include American Horror Story: Season 3 (where I designed the forest demon creature), Harry Potter and the Deathly Hallows: Part 1 & 2, Star Trek Into the Darkness, as well as teaching courses at Think Tank and creating various online tutorials.
I also worked for 4 years for Sony Playstation creating 3d character art for Playstation 3, Playstation Home, and PSP Games.
Born in Nashville and raised in Kentucky – I grew up drawing, sculpting, and a huge fan of monster movies. I attended the Art Institute of Pittsburgh to study a mixture of Industrial Design and Special Makeup FX that led me to getting my start in Special FX as a Makeup Artist working on animatronics. Throughout my career, I have been fortunate enough to experience living/working in London, Vancouver, Los Angeles, San Diego, and currently in Portland, Oregon with my wonderful wife.